﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PrototypeZGame
{
    public class InventoryItem : Item
    {
        //int value;
        public bool inUse;

        public InventoryItem(int X, int Y, World world)
            : base(X, Y, world)
        {
            tileType = TileType.None;   
            tileset = world.tileset;
            inUse = false;
            _blocking = Result.NoBlock;
        }
    }
}
